Beat Runner
ArcadeFree to playRun to the beat: jump spikes, fly the ship, flip gravity and chase three coins a level.
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Beat Runner is a one-button rhythm runner. Your cube charges right at a constant 330 pixels per second while an original 120 BPM synth loop plays, and every obstacle sits on the 165 pixel beat grid, so well-timed jumps land right on the music. Tap, click or press Space to jump; hold to rise in ship sections; tap repeatedly to hop the UFO; and tap to flip gravity when rolling as the ball. Spikes, saw blades and block sides all end the attempt instantly and restart the level from the very beginning, with no checkpoints, so learn the layout attempt by attempt. Each of the six levels hides three optional coins; reaching the exit door clears the level, unlocks the next one, and your best run and coins are saved in your browser.
Controls
- Space / W / Up arrow, click or tap - jump (hold for continuous hops)
- Hold Space or hold the tap - ship thrust: rise while held, fall on release
- Tap - UFO hop (repeat to climb) and gravity flip while rolling as the ball
- P or Esc - pause; the speaker button toggles the synth soundtrack
Tips & Tricks
- 1Obstacles sit on the 165 px beat grid at 330 px per second, so counting the 120 BPM pulse tells you exactly when the next spike arrives
- 2The cube jump covers about 109 px forward and 65 px high - jump roughly a third of a beat before a spike cluster
- 3Ship sections reward small pulses: tap instead of holding when the corridor narrows
- 4Coins never block clearing a level - learn the safe route first, then chase the three coins on later attempts
- 5Ball corridors are 100 px tall; a gravity flip takes about a quarter of a second, so flip early before ceiling spikes
Frequently Asked Questions
What happens when I hit a spike?
The attempt ends instantly and the level restarts from the very beginning. Your unlocks, best run and collected coins are kept between attempts.
Do I have to collect the coins?
No. The three coins hidden in every level are optional - they boost your score but never block reaching the exit door.
How do I unlock more levels?
Reach the green exit door to clear a level. Progress saves in your browser, and locked levels show as padlocks on the start screen.
How fast does it run?
The level scrolls at 330 px per second on a 165 px beat grid at 120 BPM, so counting the pulse tells you when the next spike lands.
What are the sections?
Six neon levels across cube, ship and ball sections, with the ball flipping gravity and each level hiding three coins.
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