Rooftop Parkour
ActionFree to playRun, jump and vault a short skyline course.
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See allHow to Play
Rooftop Parkour runs a fixed 205 pixels a second and gives you one button: tap to jump. Twelve obstacles come at fixed spacing and the speed creeps up five per cent as you clear them, so the run is twelve jumps timed against a rhythm you can hear rather than a view you have to read.
Controls
- Jump — Tap the canvas or press Space
- Pause — P
Tips & Tricks
- 1Twelve obstacles at 235 pixels apart, run at 205 pixels a second, is one obstacle every 1.15 seconds at the start — and the ramp closes that gap as you go. Counting the rhythm beats reacting to the drawing.
- 2Jump velocity is 560 against gravity of 1500, which puts you back on the ground in about three quarters of a second. That is shorter than the gap between obstacles, so there is always a safe moment to land before the next one.
- 3You can only jump from the ground — a second tap in mid-air does nothing. That matters on the later obstacles, because the gap has closed enough that a mistimed jump cannot be saved by a second one.
- 4Clear the twelfth and the run is won; clip one and it ends immediately. There is no life to lose and no way to slow down, so the game is twelve chances at the same timing rather than a test of endurance.
Frequently Asked Questions
How long is a run?
Twelve obstacles. The spacing is 235 pixels and the starting speed is 205 pixels a second with a five per cent ramp per obstacle, so a clean run is a little over fifteen seconds.
Can I double jump?
No. A jump only registers when the runner is on the ground, so a tap in mid-air is discarded rather than queued. The whole game is about the moment of takeoff.
Can I play on my phone?
Yes. A tap anywhere on the canvas jumps and no coordinates are read, so the entire screen is the button.
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