Checkpoint Rally
RacingFree to playTop-down time trial across three surfaces.
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See allHow to Play
Checkpoint Rally is a top-down rally stage: steer through the checkpoints in order while dodging the rocks, across three rounds with three lives. The car is always moving, the surface under it decides how much grip you get, and the drag gesture is the whole control.
Controls
- Steer — Press and drag left or right on the canvas
- Arrow keys — Also steer and accelerate
- Pause — P
Tips & Tricks
- 1Surfaces are not decoration: grip is 1.0 on tarmac, 0.7 on dirt and 0.45 on grass, so the same input turns a third as hard on grass as on the road. The fast line is the one that stays on the dark surface, not the one that is shortest.
- 2The car runs from 40 to 230 pixels a second, accelerating at 160 and braking at 260, so slowing is nearly twice as quick as speeding up. Arriving too fast at a checkpoint is recoverable; arriving too fast at a rock is not.
- 3A checkpoint counts within 34 pixels of its centre, which is roughly a car and a half. You do not have to thread the middle of it — but you do have to reach them in order, so skipping one wastes the trip.
- 4Three rounds, three lives, and the lives carry across rounds. Each round generates a fresh stage, so there is nothing to memorise between attempts — only the surface colours, which are consistent.
Frequently Asked Questions
How do I steer?
Press on the canvas and drag left or right; the car turns toward the drag. The pointer move events drive the steering, so a mouse drag and a finger drag behave the same, and releasing the pointer releases the steering.
What do the surface colours mean?
Grip. Tarmac is 1.0, dirt 0.7 and grass 0.45, and the stage is generated from a fixed order of eight surface bands, so the fast line is also the grippiest one.
Can I play on my phone?
Yes. Steering is a drag on the canvas, and the checkpoint radius of 34 pixels is generous on a touch screen.
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