Sniper
ArcadeFree to playTop-down marksman arena. Hold to scope and charge, release to fire, and land headshots for instant kills. Six levels of grunts, runners and tanks with limited ammo, crosswind and a countdown.
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Sniper is a top-down marksman challenge. You hold a fixed overwatch position in the middle of the map — move the mouse (or drag your finger) to swing the sightline, hold to scope and charge the shot, then release to fire.
Charging matters: an uncharged shot scatters, while a full charge fires dead straight and multiplies headshot points. Every enemy has a white head dot — clip it and the target drops instantly, while body shots need two hits (three on a purple tank). Walls and bushes block bullets, and on windy levels the crosswind bends your shot, so aim off-target and let it drift in.
Ammo is limited and each shot triggers a short reload, so a wasted round hurts. Clear every enemy to advance; run dry with targets left standing, or let the timer expire, and the run ends. Six levels total, each rated 1–3 stars on your headshot ratio.
The numbers behind the feel: a full charge takes 1500 ms, each shot costs 800 ms of reload, bullets travel at 1350 units per second, and enemies patrol at 72. Head dots are 8 units in radius on a 16-unit body — so a headshot is a target roughly a quarter the size, which is why charging is not optional at range.
Controls
- Mouse: move to aim — hold the left button to scope & charge, release to fire
- Touch: drag to aim, lift your finger to fire
- Space: hold to charge, release to fire
- Click / Tap / Space: start the run, advance after a level clear, retry
Tips & Tricks
- 1Aim for the white head dot — one headshot beats two body hits and scores far more
- 2Hold for a full charge before long shots; uncharged rounds scatter
- 3Lead the yellow runners — they zig-zag, so fire where they are going
- 4Purple tanks take three body hits but still die to a single headshot
- 5Watch the wind arrow and aim upwind; the bullet drifts the whole flight
- 6Chain kills within 3 seconds to keep the combo multiplier alive
- 7A head dot is 8 units against a 16-unit body — a quarter of the target area, which is why an uncharged shot almost never connects
- 8Bullets travel at 1350 units per second, so at long range the flight is near-instant and only fast movers need leading
Frequently Asked Questions
Is this a first-person sniper game?
No — it is a top-down marksman game. You hold one overwatch position, swing your sightline around the map, and charge long-range shots.
What does charging do?
Holding before you fire removes the shot spread and raises the headshot score multiplier up to 3x. Quick shots scatter and often miss the head.
How many hits does an enemy take?
A headshot kills instantly. Body shots take two hits for a red grunt, one for a yellow runner and three for a purple tank.
Why did I lose the level?
You either ran out of ammo with enemies still alive, or the countdown on a timed level hit zero. Ammo does not refill mid-level, so make every round count.
Can I play Sniper on mobile?
Yes. Drag anywhere on the arena to aim, hold to charge, and lift your finger to fire.
How long is a full charge?
1500 ms, followed by an 800 ms reload. That is more than two seconds per deliberate shot, so wasted rounds are expensive.
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